I've still been hacking away at my next VisionVenture module called "Into the Darkness". I seem to be having a problem with room descriptions and writers block has set it.  

 

It got me starting to think outside the box.  

  1. Why do I have to have room descriptions when the mapped room shows what's in it? 

  2. What about adding some bullet points versus a lengthy descriptions? 

  3. What if I only describe the room in basic ways 

    1. Size 20x20 

    2. Light: none 

    3. Furniture: broken 

    4. Monsters: Kobold (stats) 

     

I know it's not the "old school" way. But I'm pulling my hair out here!  

Tell me what you think?