Showing Tag: "visionventure" (Show all posts)

Those dang room descriptions!

Posted by Jay Michaels on Thursday, July 8, 2010, In : VisionVentures 

I've still been hacking away at my next VisionVenture module called "Into the Darkness". I seem to be having a problem with room descriptions and writers block has set it.  

 

It got me starting to think outside the box.  

  1. Why do I have to have room descriptions when the mapped room shows what's in it? 

  2. What about adding some bullet points versus a lengthy descriptions? 

  3. What if I only describe the room in basic ways 

    1. Size 20x20 

    2. Light: none 

    3. Furniture: broken 

    4. Monsters: Kobold (stats) 

     

I know it's no...


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Level 2 map for "Into the Darkness"

Posted by Jay Michaels on Monday, June 14, 2010, In : Maps 
Just finished the 2nd level of the Visionventures module, Into the Darkness. I have the encounters and rooms partially written. I'm going to start sketching out level 3 in the next few days. 

 

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New map for "Into the Darkness"

Posted by Jay Michaels on Thursday, June 10, 2010, In : Maps 
I was messing around with Autorealm tonight and came up with a cool map for the adventure module, Into the Darkness. I wanted a map that can be printed pretty easy with as little ink as possible. 

 
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"Into the Darkness" has started

Posted by Jay Michaels on Saturday, May 15, 2010, In : Maps 
I started fleshing out my notes for the next Visionventures module, Into the Darkness. This module will use the Swords & Wizardry core rules and be for 1st and 2nd level PCs.

The PCs will be tasked to explore and map an abandoned prison complex. I've created several maps to start out this adventure.


Prison complex surface map


Central tower map

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