Showing category "VisionVentures" (Show all posts)

Those dang room descriptions!

Posted by Jay Michaels on Thursday, July 8, 2010, In : VisionVentures 

I've still been hacking away at my next VisionVenture module called "Into the Darkness". I seem to be having a problem with room descriptions and writers block has set it.  

 

It got me starting to think outside the box.  

  1. Why do I have to have room descriptions when the mapped room shows what's in it? 

  2. What about adding some bullet points versus a lengthy descriptions? 

  3. What if I only describe the room in basic ways 

    1. Size 20x20 

    2. Light: none 

    3. Furniture: broken 

    4. Monsters: Kobold (stats) 

     

I know it's no...


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Dungeon Level 1 Map

Posted by Jay Michaels on Sunday, May 16, 2010, In : VisionVentures 
We'll I had an extra couple of hours to kill today, so I started working on the level 1 dungeon map or "Into the Darkness". I'm going to use an arrow icon to show stairs up/down. Again, I used Paint Shop Pro to make this map.



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New adventure idea

Posted by Jay Michaels on Friday, March 12, 2010, In : VisionVentures 
I'm starting to think about writing my next VisionVenture adventure using the Swords and Wizardry ruleset. Gathering ideas can be rather tedious, but quite necessary. I was thinking about starting the adventure in Heirandos, capital of Sherran and moving out from there. 

 
One ideas starts the adventure with the PCs hanging out in a tavern (who would of thought!), they hear gurgled screams behind the tavern in a alley. When the move to investigate all they see is blood streaks and a open manhol...

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